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TOPIC: I just got the code from TorquePowered.com
#580
I just got the code from TorquePowered.com 2 Years, 7 Months ago  
I read all the docs and played the demo and even managed to patch a clean Torque 3D Pro 1.0.1 to Action Adventure Kit 1.0.2 with the installer. How do I start a new project with level 2 with the demo as level 1?

I really like the Character and Camera Animation yet I do not use Maya for 3D nor 3D studio. I am a big fan of Poser from version 4 to the latest 2010 Pro, I also own Carrara 8 Pro, DAZ Studio 3 Advanced and Vue 8.5 Infinite. so I need FBX sources for the animation files too or BHV files. I own DSQTweaker too yet did not learn how to use it yet...
Melee freebie would be nice too...
 
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Last Edit: 2010/10/03 21:30 By admin. Reason: removed proof of purchase
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#581
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
Hi VRDate,

Thanks for purchasing the 3DAAK! We hope you'll have as much fun using it as we had creating it.

To answer your questions:

How do I start a new project with level 2 with the demo as level 1? If you are asking how to make T3D load a new level, this is a better question for the Torque forums, as the 3DAAK doesn't really add (or change) any functionality here.

Off the top of my head though, I think you want to call:
Code:


loadMission("levels/myNewLevel.mis");



This is a pretty old resource (from 2002), but it might still be useful to you: www.torquepowered.com/community/resources/view/3028

I need FBX sources for the animation files too We added a character .fbx file to the 3DAAK a few months ago. We *may* have forgotten to upload that new version to the TorquePowered store though. I'll check into it and get back to you. If you have it, it should be located here:
Ubiq Visuals 3D Action Adventure Kit for T3D v1.0.2/art_source_files/player_source_files/maco.fbx

Melee freebie would be nice too... We'll add the Melee Freebie to your Ubiq account shortly :)

Just ask if you have any further questions.

Thanks!
Lorne
 
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Last Edit: 2010/10/03 21:22 By lornem. Reason: slashes in path
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#582
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
What I wanted to ask is how to recreate the demo so I can add levels the docs mentioned an empty template yet how empty is it? I want to reuse everything and just add another empty level with a trigger to load it (which was your answer was helpful for...).

I have the maco.fbx yet the animations are Maya and DSQ files. I am investigating the Poser Pro 2010 art pipeline which has a Maya plug in too and it might be the best option... What I need are BHV files exported from Maya that I can load into Poser and use them with the base FBX to animate it. That I can export to COLLADA and import to T3D and use DSQTweaker to edit the triggers and separate animations back to DSQ...
 
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Last Edit: 2010/10/04 05:15 By VRDate.
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#583
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
Ah okay. We'll you can create a new level in T3D by pressing F11 (to bring up the editor), and then choosing File > New Level. The level you'll get is based on a "Blank" template - just a ground plane basically. You could then add in some of the 3DAAK blocks etc. that we used in the Demo to make your level. Goto File > Save As and it will save out your new level. This is all regular T3D functionality - the 3DAAK doesn't add or change anything is this regard - so once again, I'd look at TorquePowered as my primary source for T3D documentation & help.

I'll look into providing those animation files, and get back to you. Our artist is traveling at the moment, so it may be a little while. In the mean-time you could always get the Maya trial from Autodesk, and export whatever you need yourself - I think :)

Regards,
Lorne
 
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#585
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
I read that I need to copy the tools folder from FPS Example to the Demo yet FPS Example has many other folders so how can I create a full working demo with all the folders?
What the installation did to the original setup?
If I create a new project from the upgraded setup and than copy files from the demo will that be a good start?
 
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Last Edit: 2010/10/05 16:42 By VRDate.
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#586
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
Ah, I think you must be referring to this thread: Demo Level Editor not Working.

This is only applicable to the 3DAAK demo (from the "Download Demo" link on the product page). As a 3DAAK customer you don't need to do this. The editor will simply work "out-of-the-box" for you. Just load up a level and press F11.

Lorne
 
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#588
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
So how can I find the level from the demo that I want to use as level 1.
 
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#589
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
Hmm, have you read and followed all the instructions in the install guide that's included with the kit?

The install guide can be found here:
Ubiq Visuals 3D Action Adventure Kit for T3D v1.0.2/3DAAK T3D 1.0/installguide.txt

It will guide you through installing the kit, starting a new project using the 3DAAK, and finally running the demo level (which is automatically included in every new 3DAAK project).

In your new project, the demo level can be found here:
Torque 3D 2009 SDK 1.0.1/My Projects/NewProjectName/game/levels/3DAAK Demo.mis

(where NewProjectName is the name of the project you specified when creating it in the Torque Toolbox)

Does that help? Perhaps I'm just not understanding your question...

Lorne
 
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#590
Re:I just got the code from TorquePowered.com 2 Years, 7 Months ago  
That was the missing link :) For the record I got as far as installing it;)
I like your website, I was wondering who won robocode it was an interesting challenge... apparently it was you..respect!
I am still looking for BHV files for the animations...
 
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